The grand tour
Peek inside
Every screen of the app, in the order a game happens: build the shop, run the till, take the money, print the shop out, and dream big with the takings.

Your own little high street
Every shop lives on the home screen with its name, its picture and its bank. Run a cafe and a sweet shop side by side, or knock one down and build a pub.

The register
The whole shop on one screen: everything for sale, prices, sales stickers, and a running total for the day. Tap things to ring them up.

Stock the shelves
Hundreds of colourful pictures to sell - food, toys, potions, dinosaurs. Kids pick what their shop sells and set every price themselves.

Taking the money
The customer hands over notes and coins and your shopkeeper checks: is it enough? The till shows what is still owed and lets them work it out.

Cha-ching!
Count the change back coin by coin, then confetti. The takings land in the bank and the next customer steps up.

Shop tools
My items, Scan, Print, Tables, Dream Big and Report - the six drawers behind the counter of every shop.

The printing press
Barcode stickers, price tags, pretend money, menus, SALE posters and receipts - all printed on plain A4 from the printer down the hall.

Dream Big
Takings become savings. Save up for a shop puppy, sticker packs, a 5-star award - all the way up to delivering to the moon.

The day’s report
A proper little sales report: what sold, what it made, and a bar chart a six year old can read at a glance.
Bigger tills for bigger shops
Lovely on iPad too
The register spreads out on a bigger screen - more shelves in view, bigger buttons for little fingers, and a proper counter feel when the iPad is propped up on a stack of books.
