Open for business.
My Little Shop is a pretend cash register for kids. Your child builds the shop, decides what it sells, sets every price and serves the queue - taking real notes and coins and counting the change back, one coin at a time.
Then the bit no other shop game does: print play money, price tags and barcode stickers, tape them to real things around the house, and scan them back in with the camera. Real barcodes, real menus, all imagination.
Free to play ยท one optional unlock ยท no ads, no accounts, nothing collected

How a game goes
Your shop, your rules
There are no levels and no timer. Your child is the boss of the whole shop, and the game is the one kids have always played across the kitchen table - with a till that beeps, cha-chings and throws confetti.
๐ช Build your shop
Name it, pick its picture, fill the shelves from hundreds of colourful pictures - a bakery, a vet, a potion shop, whatever today needs. Set every price yourself, and put things on sale.
๐๏ธ Next customer, please!
Teddies and grown-ups queue up. Ring up their order on the register, take their money, and work out whether what they handed over is enough.
๐ค Count the change
Hand the change back coin by coin. The till never blurts out the answer - it shows what is still owed and lets them try again, like a real shopkeeper.
๐ Dream Big
Takings go into the bank. Save up for a shop puppy, sticker packs, posters and awards - all the way up to delivering to the moon.

Learning in disguise
Money lessons, without a worksheet
Somewhere between the third customer and the confetti, real arithmetic happens: recognising notes and coins by sight, adding up a basket, deciding whether $10 covers a $6.38 burger, and counting the difference back.
It works in fifteen currencies - dollars, pounds, euros, yen, rupees and more, each with its genuine notes and coins. Change is always made from money that actually exists, so the practice carries straight over to the corner shop.
And because the money is real, the mistakes are real too - the till gently shows what is still owed and waits. No ticks, no crosses, no worksheet.
Off the screen and onto the floor
Print it, tape it, scan it
This is the part that turns screen time into craft time. Everything prints on plain A4 from your ordinary printer:
- ๐ต Play money - notes and coins branded with your child's own shop
- ๐ท๏ธ Barcode stickers to stick on real toys, tins and teddies
- ๐ฒ Shelf price tags, including sale prices
- ๐ Menus with breakfast, lunch and dinner sections
- ๐ชง Fold-up table signs, SALE posters and real-looking receipts
Hold a printed sticker up to the camera and it rings itself up on the till, just like the supermarket. The lounge room becomes the shop.

Have a go right here
Try the till
A tiny taste of the register, sounds and all. Tap a few things, then hit Pay! - turn your sound on first.
In the real app your child also takes the customer's money, counts their change and banks the takings - that part is theirs to master.
For parents
Screen time you don't have to feel funny about
๐ No accounts, no ads, no analytics and no network calls - the App Store privacy label simply reads "Data Not Collected". The whole game lives on your device. And half of it isn't on the screen at all - it's cutting out price tags at the kitchen table. The details and FAQ live on the grown-ups page.
For teachers & homeschoolers
A shop corner that runs itself
๐ Money recognition, addition, giving change, menu writing and plenty of talking - one till on a classroom iPad plus printed stickers and price tags makes a hands-on numeracy station with no prep. Fifteen currencies, so it teaches the money your class actually uses. More for teachers.
โ Build a new shop!
The queue is forming, the teddies have exact change, and somebody has already put the cheese toastie on sale.